Explore links to some of the best 3d modeling and rendering tutorials

CG artist Alessandro Baldasseroni walks us through the creation of an anatomically correct cover star for 3D World. >>>> "How do I create Ice Age-like hairy characters in XSI?" computerarts has the answer and a neat tutorial for XSI-users. >>>>  Suport file is here >>>> PDF file is here >>>>
The idea of this project comes from traditional Turkish narrow streets. It is usual to see narrow streets in Mediterranean architecture. >>>> This tutorial is the making of one of my latest scenes entitled "Old Alley". I will take you through all the modeling, texturing, lighting, and rendering. >>>>
'Making of The Old Cupboard Door'
by Jure Zagoricnik. >>>>
I kept things very simple. Most of the objects started out as a box and then I proceeded to pull the edges/verts, cut, extrude. Only a few objects use Meshsmooth modifyer. >>>>
Today I start new interactive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ 21093 car. Why? Because it is simple to do for begginers. >>>> Exterior Render - by Hao Ke La. How to make a exterior lightning and render with mental ray . This scene was modeled in 3D max 7 and rendered with mental ray 3.4. >>>>
There wasn't anything specific that inspired the image; I just had this place I saw in my head and I wanted to recreate it. >>>> 'Left Behind' by Roman Kessler. My intention was to create a very detailed architectural scene. I was aiming at a natural look with dirty surfaces, old and broken materials. >>>>
This is a making of document of the castle I made. I tried to explained the techniques I used for modeling, texturing, lightning, rendering and composing. I used 3d Max + Vray and Photoshop. >>>> Making of Day. For the scene I made one simple building for this small tutorial and with the good textures of 3DTotal I made this model from one photo. >>>>
'Vray render - using IRR and Quasi Monte Carlo' by Hao Ke La. I used a box, then used extrude command to create the window. The scene also had some furniture, just to make it not too simple. >>>> Many of you are asking how to make good looking leather. So I prepared small tutorial that shows simple way how to make this kind of material. >>>>
Master the skills required to turn 3D models into professional-looking automotive renders with this set of expert tips from 3D World. >>>> This scene was created mainly in 3dsmax and rendered with VRay. All textures are 3DTotal textures, and just to show you how good they are, I decided not to modify any of them. >>>>
Photo-Realistic works should be based on real existence. Sometimes they look like the real scenes, but sometimes not. >>>> This tutorial includes the most interesting and complicated steps of making the scene. The idea came up to me while I was watching small copies of locomotives at a shop. >>>>

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