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CG artist Alessandro
Baldasseroni walks us through the creation of an
anatomically correct cover star for 3D World.
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"How do I create Ice Age-like hairy characters
in XSI?" computerarts has the answer and a neat tutorial
for XSI-users.
>>>> Suport file is here
>>>> PDF file is here
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The idea of this
project comes from traditional Turkish narrow streets.
It is usual to see narrow streets in Mediterranean
architecture.
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This tutorial is the making
of one of my latest scenes entitled "Old Alley". I will
take you through all the modeling, texturing, lighting,
and rendering.
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'Making of The Old Cupboard
Door'
by Jure Zagoricnik.
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I kept things very simple.
Most of the objects started out as a box and then I
proceeded to pull the edges/verts, cut, extrude. Only a
few objects use Meshsmooth modifyer.
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Today I start new
interactive tutorial on 3DM3. It will be car-modelling
tutorial. I choosed VAZ 21093 car. Why? Because it is
simple to do for begginers.
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Exterior Render - by Hao Ke La. How to make a exterior lightning
and render with mental ray . This scene was modeled in
3D max 7 and rendered with mental ray 3.4.
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There wasn't anything
specific that inspired the image; I just had this place
I saw in my head and I wanted to recreate it.
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'Left Behind' by Roman
Kessler. My intention was to create a very detailed
architectural scene. I was aiming at a natural look with
dirty surfaces, old and broken materials.
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This is a making of document
of the castle I made. I tried to explained the
techniques I used for modeling, texturing, lightning,
rendering and composing. I used 3d Max + Vray and
Photoshop.
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Making of Day. For the
scene I made one simple building for this small tutorial
and with the good textures of 3DTotal I made this model
from one photo.
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'Vray render - using IRR and
Quasi Monte Carlo' by Hao Ke La. I used a box, then used
extrude command to create the window. The scene also had
some furniture, just to make it not too simple.
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Many of you are asking how
to make good looking leather. So I prepared small
tutorial that shows simple way how to make this kind of
material.
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Master the skills required
to turn 3D models into professional-looking automotive
renders with this set of expert tips from 3D World.
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This scene was created
mainly in 3dsmax and rendered with VRay. All textures
are 3DTotal textures, and just to show
you how good they are, I decided not to modify any of
them.
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Photo-Realistic works should
be based on real existence. Sometimes they look like the
real scenes, but sometimes not.
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This tutorial includes the
most interesting and complicated steps of making the
scene. The idea came up to me
while I was watching small copies of locomotives at a
shop.
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