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Issue 16

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FEATURING...
COVER IMAGE:
Illustration by Alejandro Parrilla. Modeling by
William "Proton" Vaughan and Colin Adair.
FEATURE STORY:
GET YOUR MOTOR RUNNIN'!
ZOIC DRIVES EPISODIC TELEVISION
Zoic Studios is well-known for their CG work in
feature film productions. But they don't throttle
down when they work on episodic television. Put your
key in the ignition and shift into Drive!
By Mike Rizzuto
CHARACTERS WITH PRESENCE
Animating characters with Presence isn't always a
top priority for artists in the gaming industry.
Here you'll discover just how important Presence
really is, and ways to apply it to your work.
By Richard Lico
ADDING MODO TO YOUR PIPE:
A GUIDE TO EXPORTING MODELS TO LIGHTWAVE AND MAYA
This article describes a workflow and process for
exporting models created in modo to LightWave and
Maya.
By Wes McDermott
ADVANCED COMPOSITING TECHNIQUES:
LOOK, MA, NO BLUE SCREEN!
Compositing without a blue screen is fairly common.
In those situations you are usually faced with
having to remove a bright sky and replace it with a
fairly dark one. Using a replacement background that
has considerably different values than the original
one can pose numerous challenges. This tutorial will
demonstrate a creative way to solve them.
By Brian Begun
CONVERTING FROM RGB TO CMYK FOR PRINT:
OR WHAT THE @$#% HAPPENED TO MY IMAGE?!
Ever wonder why your images look so different in
print compared to on your screen? HDRI 3D's Art
Director explains one of the most frustrating parts
of digital design...converting RGB images to CMYK
for print.
By David Wilkinson
PIPELINE DEVELOPMENT…
This new series of articles focuses on general
pipeline engineering for smaller VFX productions. In
order to automate tedious functions and track
progress, you need a database. This article covers
some of the tools you'll want to get started with.
By Peter Hartwig
THE ART OF TIMING:
EXPLORING LIGHTWAVE'S DOPE TRACK AND DOPE SHEET
In this article we explore the ins and outs of the
Dope Track and the Dope Sheet.
By William "Proton" Vaughan
MEET HOUDINI 9
An introduction to Houdini 9, with a preview of the
newly redesigned interface.
By Eric Keller
GETTING AHEAD WITH BODYPAINT TECHNIQUES:
TEXTURING HUMAN MODELS IN CINEMA 4D
This is a Cinema 4D tutorial on how to texture 3D
models using the BodyPaint system.
By Christopher Ashbaugh
INTERVIEW WITH KIM CANDEE, ANIMATOR
Our series featuring computer graphic artists
continues with insights on education, training, and
job responsibilities in the real production world.
By Jacqui Sack
MODELING A HUMAN,
PART 3: THE MALE TORSO
In this third part of a human modeling series, the
reader is presented with a detailed step-by-step
tutorial for modeling a human male torso in Maya.
By Peter Ratner
DESTRUCTION!
This article focuses on a step-by-step demonstration
of how to take an environment and show destruction,
either man-made or natural.
By Briar Lee Mitchell
REVIEW: NEC 2470
A review of the NEC 2470, which offers an amazingly
rich and bright display in a wide 24" screen.
By Dariush Derakhshani
READERS' GALLERY
Featuring the fabulous art submitted by Otto van
Koert, Marco Fantechi, Dorian J. Compo, John
Gonzales, Alejandro Parrilla, Rob Armstrong, and
Kevin Hand.
STUFF
The iPhone.
By Brad Carvey
GIDGETS AND GADGETS
Antec's NoteBook Cooler.
By William "Proton" Vaughan
FINAL RENDER
By Andrea Carvey
KOOSHLINGS
By Dariush Derakhshani
XSI CORNER
By Raffael Dickreuter |